Year 7

The Year 7 Computing/ICT curriculum follows the new framework and provides opportunities for pupils to be independent to make choices about technology, the appropriateness of its use and work collaboratively. In relation to Computing pupils will gain an understanding of computer systems and simple programming techniques, they will apply their new skills to real world situations. Pupils also make regular use of Google Classroom and Google Docs.

Work is split into 3 units of work that cover the strands of Computing, Digital Literacy and ICT, these include:

Digital Learners
In this unit pupils are introduced to the school network and the use of the VLE and Google Classroom and documents. They will also gain an understanding of the correct use of email and copyright. Pupils will examine the ways in which the internet can be dangerous and how to stay safe on the internet using chat rooms, social networking sites. This unit focuses on pupils understanding how internet searching is carried out and choosing appropriate information. Pupils will also develop a range of digital literacy skills as they create a number of digital products based on introducing E-Safety to other Year 7 students.

In this unit of work pupils use Flowol 4 software that allows students of all ages to develop logical reasoning and problem solving talents, develop programming skills and explore the world of automatic, autonomous systems and robots. Programming visually with a flowchart allows the student to focus on the logic of their solution rather than the syntax of a written program. Flowol supports many programming elements: sequences of instructions; branching using decisions; loops; variables and simple variable manipulation and sub-procedures.

Under the Hood of a Computer
In this unit students learn about the parts of a computer, hardware and software including the fetch execute cycle of the CPU. The unit involves students learning how to do binary to denary conversion and binary addition. Students also learn about convergence and new technologies.

Adventure Stories
In this unit pupils will plan and create of an adventure story where pupils will use MS PowerPoint to create an Interactive Presentation. This will involve pupils learning the following skills:-

  • Using design features such as inserting images, adding background colours, adding text, auto shapes etc.;
  • Using formatting features such as changing the appearance of text, background colours, manipulating images etc.;
  • Using advanced presentation skills such as adding hyperlinks
Year 8

In Year 8 pupils complete a number of project based tasks that build on the strands of Computer Science, Digital Literacy and ICT developed in Year 7. Pupils will be introduced to the systems lifecycle by analysing the tasks then designing, implementing, testing and evaluating what they have created through self and peer assessment. Pupils also make regular use of Google Classroom and Google Docs.

Mario Kart
In this unit pupils learn how to create a number of different digital products including logos, videos and flyers. Pupils will also continue to develop spread sheet modelling with different scenarios of race results in the Mario scheme. Computer science understanding is enhanced through the teaching of formulas, functions, VLOOKUP, sorts and searches, including the use of Bubble and Linear Sorts and an understanding of the algorithms.
Game Design Scratch
Pupils will continue to improve their computer science skills by producing chasing game in scratch. Pupils will develop their Computer Science knowledge through the use of algorithms, variables, procedures and other programming techniques.
Pupils will explore the use of databases in the real world by designing, creating and interrogating a database for a hotel. Pupils investigate how to validate data entry, sort and search efficiently. Pupils continue their learning by creating appropriate data entry forms and designing and creating professional reports.
Heroes of Computing
In this unit of work pupils learn about famous people in the history and evolution of computing. Pupils learn how to design and create a questionnaire and further analytical skills. Pupils then expand on the digital literacy skills by creating a magazine cover.
Year 9

In Year 9 pupils complete a number of project based tasks that build on work covered in Years 7 and 8 and continues to develop their understanding of the strands of Computer Science, Digital Literacy and ICT. Pupils will continue to follow the systems lifecycle by analysing the tasks then designing, implementing, testing and evaluating what they have created through self and peer assessment. Pupils again make regular use of Google Classroom and Google Docs.

Spread sheets
In this unit pupils explore how to effectively use spread sheet software to design and make quiz. Pupils build on previous spread sheet knowledge from year 8 to use conditional formatting, VLOOKUPS and if statements.
Python 101
Pupils continue to build on programming techniques by using Python to explore the use of variable, mathematical operators, data types, selection, repetition, iteration, functions and procedures, arrays lists and string manipulation.
Mobile App Development
Pupils are given the option of choosing an interesting topic to create a mobile app using APP Shed. Pupils are also introduced to a text scripting language to add in key components to their finished app.
Cyber Crime
Pupils core skills for scoping, planning and creating products and assets are developed in this unit. The focus is to allow pupils to work creatively to develop a range of interactive and multimedia digital products. Pupils learn about email scams, hacking, protecting personal data, copyright and health and safety and they choose one of these topics to create a video that explains the dangers associated with it.

This course will help you to operate confidently in today’s digital world. It doesn’t teach you how computers work or how to program them, instead it focuses on showing you how to use ICT effectively and safely, giving you the valuable digital know-how which is a key skill that you can use in all walks of life.

The course has 2 distinct units:

Living in a Digital World
In this unit students will explore how digital technology impacts on the lives of individuals organisations and society.

You will learn about the use of digital devices in:

  • Learning and earning
  • Leisure
  • Shopping
  • Connecting people on the move

Using Digital Tools
You will broaden and enhance your ICT skills and capability during this 40 hour practical unit whilst working with a range of digital tools and techniques to produce effective ICT solutions in a range of contexts.

The course assessment is weighted as follows:

  • Living in a Digital World – Examination (40%)
  • Using Digital Tools – Controlled Assessment (60%)
Computer Science

This course gives you a real, in-depth understanding of how computer technology works by giving you an insight into what goes on ‘behind the scenes’ including computer programming.

You will develop critical thinking, analysis and problem-solving skills, which can be transferred to further learning and everyday life.

There are three units:

Principles of Computer Science:
This unit covers the body of knowledge about computer systems. It is assessed by a written paper, which has a mixture of short and long answer question.

Application of Computational Thinking:
This is a scenario based written paper that focuses on understanding algorithms and the development of program code to include the ability to construct truth tables, produce logical statements and read and interpret pseudo-code.

A practical project to develop a computer program for a given scenario. Carried out as controlled assessment.

*Please Note: In order to choose Computer Science it is expected that you will be able to gain a grade 6 in Maths.

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